---
title: "How to host a Minecraft minigames server in Brazil | StreetHosting"
description: "BedWars, SkyWars, UHC and lobby: architecture, RAM, instances and hardware for Minecraft minigames with low latency from São Paulo."
url: "https://streethosting.com.br/en/guides/minecraft/minecraft-minigames-server"
type: "page"
language: "en-US"
---

Minecraft · 3 min · Intermediate

Published on Jun 9, 2026 · Updated on Jun 9, 2026

# How to host a Minecraft minigames server

A minigame server is not survival with one more plugin. You need fast instances, efficient map resets and a CPU that can handle dozens of simultaneous matches.

By [Equipe StreetHosting](https://streethosting.com.br/en/autores#equipe-streethosting) · StreetHosting infrastructure and support team

[Community and game modes](https://streethosting.com.br/en/guides/topics/community)

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For agents: Copy as Markdown [.md](https://streethosting.com.br/en/guides/minecraft/minecraft-minigames-server.md)

In this guide 4 sections

* [Basic architecture](https://streethosting.com.br/en/guides/minecraft/minecraft-minigames-server#arquitetura-basica)
* [RAM and CPU by mode](https://streethosting.com.br/en/guides/minecraft/minecraft-minigames-server#dimensionamento)
* [Plugins and maps](https://streethosting.com.br/en/guides/minecraft/minecraft-minigames-server#plugins-e-maps)
* [Network and latency in Brazil](https://streethosting.com.br/en/guides/minecraft/minecraft-minigames-server#rede-e-latencia)

Quick answer

A **minigames** server in Brazil works best with a **proxy (Velocity)**, a **separate lobby** and **arenas on their own instances**. Use optimized Paper, preloaded maps and a host with a Ryzen CPU in São Paulo. Start with 8 to 12 GB for the lobby and add 4 to 6 GB for each group of active arenas.

## Basic architecture[](https://streethosting.com.br/en/guides/minecraft/minecraft-minigames-server#arquitetura-basica)

The classic flow: a player joins the proxy, lands in the lobby, picks a mode and is sent to an arena. When the match ends, the plugin resets the world or swaps the instance. This dance needs predictable RAM and fast disk to clone chunks. See [Velocity and BungeeCord in a server network](https://streethosting.com.br/en/guides/minecraft/velocity-vs-bungeecord).

* Dedicated proxy (1 to 2 GB RAM)
* Lobby with cosmetics and queue (4 to 6 GB)
* Arenas isolated by mode or by map
* Centralized MySQL database for stats and ranks
* Daily backup of configs and maps, not just the active world

## RAM and CPU by mode[](https://streethosting.com.br/en/guides/minecraft/minecraft-minigames-server#dimensionamento)

| Mode             | Typical pressure           | RAM per instance |
| ---------------- | -------------------------- | ---------------- |
| SkyWars / UHC    | Short peaks, few entities  | 4 to 6 GB        |
| BedWars          | Broken blocks, TNT, teams  | 6 to 8 GB        |
| Lobby + NPCs     | Constant, low entity count | 4 GB             |
| Spectator events | Hundreds of entities       | 8 GB or more     |

Minigames live on **per-core clock speed**. Choose [Minecraft Pro](https://streethosting.com.br/en/minecraft-pro) or a [Ryzen VPS](https://streethosting.com.br/en/vps/ryzen) over generic plans that do not state a CPU model.

## Plugins and maps[](https://streethosting.com.br/en/guides/minecraft/minecraft-minigames-server#plugins-e-maps)

### Common stack on networks in Brazil

* Velocity as a modern, high-performance proxy.
* Mature arena plugins or custom solutions with active maintenance.
* LuckPerms centralized on MySQL.
* Anti-cheat matched to the mode (PvP vs casual).

Poorly optimized maps drag TPS down more than expensive hardware can make up for. Validate schematic size, decorative entities and hidden redstone before putting a map into public rotation.

## Network and latency in Brazil[](https://streethosting.com.br/en/guides/minecraft/minecraft-minigames-server#rede-e-latencia)

Competitive PvP needs a stable ping below 80 ms for most players in Brazil. A datacenter in São Paulo reduces variance at peak hours. Combine local infrastructure with [Paper optimization](https://streethosting.com.br/en/guides/minecraft/reduce-lag-paper-server) and gaming Anti-DDoS. Large networks can consider a [dedicated server](https://streethosting.com.br/en/dedicated) once the cost of multiple VPS plans exceeds exclusive hardware.

In this guide

* [Basic architecture](https://streethosting.com.br/en/guides/minecraft/minecraft-minigames-server#arquitetura-basica)
* [RAM and CPU by mode](https://streethosting.com.br/en/guides/minecraft/minecraft-minigames-server#dimensionamento)
* [Plugins and maps](https://streethosting.com.br/en/guides/minecraft/minecraft-minigames-server#plugins-e-maps)
* [Network and latency in Brazil](https://streethosting.com.br/en/guides/minecraft/minecraft-minigames-server#rede-e-latencia)

## Frequently asked questions

Is a single server enough for BedWars?

For testing with friends, yes. For a public network, split the lobby, proxy and arenas into separate instances. That keeps a map reset from kicking out everyone in the hub.

How many GB of RAM for ten BedWars arenas?

It depends on the plugin and the size of the maps. Small networks start with 12 to 16 GB split between the lobby and two or three arenas. Scale based on queues and matchmaking time.

Do I need a dedicated server for minigames?

Not at the start. Minecraft Pro or a well-sized Ryzen VPS handles mid-size networks. A dedicated server comes into play with dozens of simultaneous instances and a large staff.

Next step

See Minecraft Pro

Managed hosting on Ryzen with modpacks, optimized Paper and technical support.

[See Minecraft Pro](https://streethosting.com.br/en/minecraft-pro)

[See Ryzen VPS Ryzen 9 9950X VPS in São Paulo with root access, NVMe and gamer Anti-DDoS.](https://streethosting.com.br/en/vps/ryzen) [See dedicated servers Exclusive hardware in São Paulo with NVMe and Anti-DDoS.](https://streethosting.com.br/en/dedicated)

## Related guides

[Minecraft Intermediate Velocity vs BungeeCord: Minecraft server networks and when to use a proxy A proxy is not just for big networks: it is the layer that moves players between lobby, survival and minigames while keeping one unified experience. This guide explains when it is worth it, what changes for security and how to think about latency when everything runs in São Paulo. 5 min Read guide](https://streethosting.com.br/en/guides/minecraft/velocity-vs-bungeecord) [Minecraft Intermediate How to reduce lag on a Minecraft Paper server (TPS and mspt) Lag is not 'the host's fault' until you measure it: high mspt comes from the world, the configuration and the code running in the tick. This guide puts diagnosis ahead of aggressive tuning. 6 min Read guide](https://streethosting.com.br/en/guides/minecraft/reduce-lag-paper-server) [Minecraft Beginner How many players can a Minecraft server hold There is no magic number: capacity depends on RAM, CPU, plugins and how players use the world. This guide gives practical reference points for beginners. 3 min Read guide](https://streethosting.com.br/en/guides/minecraft/how-many-players-can-a-minecraft-server-hold)

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