---
title: "How to optimize view distance on a Minecraft server | StreetHosting"
description: "View distance, simulation distance and no-tick view distance: how to tune each setting to gain TPS without wrecking the visual experience."
url: "https://streethosting.com.br/en/guides/minecraft/minecraft-server-view-distance"
type: "page"
language: "en-US"
---

Minecraft · 2 min · Intermediate

Published on Jun 9, 2026 · Updated on Aug 26, 2026

# How to optimize view distance on a Minecraft server

A high view distance is tempting, but every extra chunk costs RAM and CPU. The right setting balances the visual horizon with stable TPS for your community.

By [Equipe StreetHosting](https://streethosting.com.br/en/autores#equipe-streethosting) · StreetHosting infrastructure and support team

[Performance and optimization](https://streethosting.com.br/en/guides/topics/performance)

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For agents: Copy as Markdown [.md](https://streethosting.com.br/en/guides/minecraft/minecraft-server-view-distance.md)

In this guide 4 sections

* [Three different settings](https://streethosting.com.br/en/guides/minecraft/minecraft-server-view-distance#tres-parametros)
* [Recommended values](https://streethosting.com.br/en/guides/minecraft/minecraft-server-view-distance#valores-recomendados)
* [Step-by-step tuning](https://streethosting.com.br/en/guides/minecraft/minecraft-server-view-distance#passo-a-passo)
* [When hardware matters more](https://streethosting.com.br/en/guides/minecraft/minecraft-server-view-distance#hardware-importa)

Quick answer

For public servers on Paper, start with **view distance 10** and **simulation distance 6 to 8**. A closed co-op survival server can go up to 12/8. If TPS drops when players spread out, lower the simulation distance first, not necessarily the visual view distance.

## Three different settings[](https://streethosting.com.br/en/guides/minecraft/minecraft-server-view-distance#tres-parametros)

New admins treat "view distance" as a single number. In practice, modern Paper has distinct layers:

| Setting               | What it controls              | Impact               |
| --------------------- | ----------------------------- | -------------------- |
| view-distance         | Chunks sent to the client     | RAM and bandwidth    |
| simulation-distance   | Chunks with active ticking    | CPU per tick         |
| no-tick-view-distance | Visual chunks without ticking | Visual middle ground |

## Recommended values[](https://streethosting.com.br/en/guides/minecraft/minecraft-server-view-distance#valores-recomendados)

| Server type           | View | Simulation |
| --------------------- | ---- | ---------- |
| Survival with friends | 12   | 8          |
| Public SMP            | 10   | 6          |
| Minigame arenas       | 8    | 4          |
| Hub / lobby           | 6    | 4          |

Measure MSPT with spark before and after every change. A healthy target: MSPT below 50 ms on most ticks under real player load.

## Step-by-step tuning[](https://streethosting.com.br/en/guides/minecraft/minecraft-server-view-distance#passo-a-passo)

1. Record your current TPS and MSPT with a typical number of players online.
2. Lower the simulation distance by 2 and restart.
3. Watch it for a full evening of play. If TPS stabilizes, stop here.
4. Only then lower the view distance, if RAM or bandwidth is still tight.
5. Write the final values down in the staff's internal wiki.

Pair this with [the complete guide to lag on Paper](https://streethosting.com.br/en/guides/minecraft/reduce-lag-paper-server). Plugins like Chunky help you pre-generate the world and avoid spikes when a player explores the edge of the map.

If TPS does not improve after two reductions, the bottleneck is probably not distance. Take a spark profile at that same time of day and read it in [tickdoc](https://tickdoc.streethosting.com.br/?utm%5Fsource=streethosting&utm%5Fmedium=site&utm%5Fcampaign=tools&utm%5Fcontent=guia%3Aotimizar-view-distance-servidor-minecraft) before you keep cutting your players' range.

## When hardware matters more[](https://streethosting.com.br/en/guides/minecraft/minecraft-server-view-distance#hardware-importa)

If the server still bleeds TPS even at simulation distance 6, the bottleneck may be a shared CPU or a slow disk. [Minecraft Pro](https://streethosting.com.br/en/minecraft-pro) with Ryzen and NVMe gives you the headroom to keep a comfortable view distance without sacrificing stability. Also read about [RAM and CPU in hosting](https://streethosting.com.br/en/guides/minecraft/minecraft-server-ram-and-cpu-explained).

In this guide

* [Three different settings](https://streethosting.com.br/en/guides/minecraft/minecraft-server-view-distance#tres-parametros)
* [Recommended values](https://streethosting.com.br/en/guides/minecraft/minecraft-server-view-distance#valores-recomendados)
* [Step-by-step tuning](https://streethosting.com.br/en/guides/minecraft/minecraft-server-view-distance#passo-a-passo)
* [When hardware matters more](https://streethosting.com.br/en/guides/minecraft/minecraft-server-view-distance#hardware-importa)

## Frequently asked questions

Is view distance 32 possible on a public survival server?

Possible on paper, expensive in practice. Few hosts can sustain 32 with dozens of players spread out. Commercial networks use 8 to 12 with a lower simulation distance.

Can simulation distance be lower than view distance?

Yes, and it is usually the best practice. Players see farther, but the server simulates fewer chunks, which saves tick time.

Does changing it require a restart?

Changes to server.properties require a full restart. Some plugins expose dynamic adjustments, but verifying after a reboot avoids surprises.

Next step

See Minecraft Pro

Managed hosting on Ryzen with modpacks, optimized Paper and technical support.

[See Minecraft Pro](https://streethosting.com.br/en/minecraft-pro)

[Minecraft plans Compare Minecraft hosting options in Brazil.](https://streethosting.com.br/en/minecraft)

## Related guides

[Minecraft Intermediate How to reduce lag on a Minecraft Paper server (TPS and mspt) Lag is not 'the host's fault' until you measure it: high mspt comes from the world, the configuration and the code running in the tick. This guide puts diagnosis ahead of aggressive tuning. 6 min Read guide](https://streethosting.com.br/en/guides/minecraft/reduce-lag-paper-server) [Minecraft Beginner Paper vs Spigot for a Minecraft server: the real differences in production Paper started as a fork of Spigot focused on lag fixes, security and extra tunables. In day-to-day operations in 2026, almost every server running Java plugins picks Paper. This article explains why, where Spigot still shows up and how to avoid marketing confusion. 4 min Read guide](https://streethosting.com.br/en/guides/minecraft/paper-vs-spigot-minecraft) [Minecraft Beginner Do you need to know RAM and CPU to host a Minecraft server? RAM, CPU and NVMe scare off people who just want a server for their friends. This guide explains why you do not need to master specs to get started. 3 min Read guide](https://streethosting.com.br/en/guides/minecraft/minecraft-server-ram-and-cpu-explained)

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