---
title: "Minecraft hosting in Brazil | StreetHosting"
description: "Fast, stable Minecraft hosting in Brazil with Anti-DDoS protection, a complete control panel and specialized support."
url: "https://streethosting.com.br/en/minecraft"
type: "page"
language: "en-US"
---

Ryzen 9 9950X · DDR5 · São Paulo

# Minecraft hosting in Brazil with high clock speed on every plan

Every plan on sale runs on a Ryzen 9 9950X with DDR5, from 4GB to 64GB. RAM decides how much fits, and per-core frequency decides whether TPS holds up at peak.

[See the Performance plans](https://streethosting.com.br/en/minecraft-pro#plans) [See the cheapest plan that still holds up](https://streethosting.com.br/en/minecraft-barata)

* São Paulo, Brazil
* Anti-DDoS up to 400 Tbps
* NVMe

 Quick answer

The Minecraft hosting on sale today is the Performance line: a Ryzen 9 9950X with DDR5, from R$ 54 for 4GB to R$ 864 for 64GB, always R$ 13.50 per GB. Minecraft Fácil is out of stock for now. For the current version with plugins, start with 8GB at R$ 108.

## One line on sale, twelve RAM steps

Today StreetHosting sells one Minecraft hosting line: Performance, with a Ryzen 9 9950X and DDR5. There are twelve RAM steps, from 4GB to 64GB, all at R$ 13.50 per GB: 4GB for R$ 54, 8GB for R$ 108, 16GB for R$ 216 and 64GB for R$ 864. Minecraft Fácil is out of stock with no reservations.

Since every step uses the same processor, the choice comes down to a single question: how much your world needs to load. The entry plan does not come with a slower clock than the 64GB one. What grows with RAM is the NVMe disk and the CPU allocation.

## Why per-core frequency decides TPS

The Java server main loop runs twenty times per second: a 50 millisecond budget per tick. Inside it sit entity physics, mob pathfinding, redstone, hoppers and almost all plugin code, all on a single thread. Go past 50 ms and the tick falls behind. MSPT is the honest metric, because TPS only drops after MSPT has already blown through the budget.

The plan CPU allocation helps with what Paper moved out of the way: chunks, networking, garbage collection. None of those threads relieve the main loop. That is why frequency matters when a crowd piles into the same chunk, when a redstone farm runs on a clock, or when an economy plugin queries a database inside the tick.

## How much RAM, and when not to buy more

Survival with six or eight friends and convenience plugins sits below the MSPT budget all day, and a bigger step changes nothing on that server. RAM defines how much fits: the explored world, loaded plugins and mods. Doubling memory for a server that already has room does not raise TPS.

One catalog detail changes the math for beginners: the 4GB and 6GB plans have no subdomain and no subdivision, and are not recommended for recent versions. For a current version with plugins, the realistic entry step is 8GB at R$ 108.

## The billing cycle is where the price drops

The table gives no discount for size: 4GB and 64GB cost the same per GB. The savings come from the term. Quarterly billing takes off 4% and annual billing takes off 10%, which puts 8GB at R$ 103.68 a month on quarterly and R$ 97.20 on annual.

Annual billing charges the whole year at once, so it pays off for a server that already has a steady crowd. A seasonal server or a project still being tested stays on monthly, where shutting down leaves no money behind.

Infrastructure

## What comes with every plan

* A Ryzen 9 9950X with DDR5 from 4GB to 64GB, with no entry plan on a weaker processor.
* R$ 13.50 per GB across the whole table: moving up a step costs the same per GB as buying.
* NVMe disk and CPU allocation grow with RAM, and the world loop still runs on a single thread.

Use cases

## Which step fits whom

* 4GB and 6GB: survival for a few friends on an older version, with no subdomain.
* 8GB to 16GB: a community on the current version, with plugins, subdomain and subdivision.
* 24GB and up: a heavy modpack, a network with a proxy and a busy hub.

Optimization

## What to watch once the server is up

* MSPT at peak hour, not the daily TPS average.
* view distance and simulation distance in server.properties, tuned separately.
* Entity activation and spawn limits, in spigot.yml and bukkit.yml.

 Comparison

## The steps of the Performance line

The processor is the same on every step. What changes is how much fits.

| Step | Monthly price | What changes                                            | Best for                                               |
| ---- | ------------- | ------------------------------------------------------- | ------------------------------------------------------ |
| 4GB  | R$ 54         | No subdomain or subdivision, outside the newer versions | Survival for a few friends on an older version         |
| 8GB  | R$ 108        | First with subdomain, subdivision and an extra port     | A community on the current version with plugins        |
| 16GB | R$ 216        | Up to 4 subdivisions and 6 databases                    | A mid-sized modpack or a server with dozens of players |
| 32GB | R$ 432        | Up to 8 subdivisions and 10 extra ports                 | A network with a proxy, a lobby and several modes      |

When torn between two adjacent steps, start with the smaller one and measure MSPT at peak.

 Checklist

## Three checks before you settle on a plan

* Count who is online at the same time at peak, not who is in the Discord.
* Mark the plugins that work inside the tick: economy, block logging, region protection.
* Read MSPT with the server full, not empty.

## Frequently asked questions

01 Which Minecraft plans are on sale?

The Performance line, with a Ryzen 9 9950X and DDR5, from 4GB at R$ 54 to 64GB at R$ 864. Minecraft Fácil is out of stock with no reservations right now.

02 Why does clock speed matter more than RAM?

Because the tick runs on a single thread and has a 50 ms budget. A crowd in the same chunk, redstone on a clock, a permanent mob farm or a plugin querying a database inside the main loop all weigh on the same core, and only per-core frequency shortens that time. RAM does not speed up the tick.

03 How much RAM do I need?

RAM defines how much fits, not how fast it runs. For recent versions with plugins the realistic step is 8GB, which is also where subdomain, subdivision and an extra port start to exist. Doubling memory for a server that already has room does not raise TPS.

04 Can I pay less for the same plan?

Yes, through the billing cycle. Quarterly billing takes off 4% and annual billing takes off 10%: 8GB comes to R$ 103.68 a month on quarterly and R$ 97.20 on annual. Annual billing charges the whole year at once, so it pays off for a server that already has a steady crowd.

 Keep reading

## Guides that help with this decision

* [Which Minecraft plan to choose for friends or a community From player count to the right step.](https://streethosting.com.br/en/guides/minecraft/which-minecraft-hosting-plan-to-choose)
* [Do I need to understand RAM and CPU to host Minecraft? The minimum theory that avoids buying wrong.](https://streethosting.com.br/en/guides/minecraft/minecraft-server-ram-and-cpu-explained)
* [What TPS is in Minecraft and how to improve it Where MSPT comes in and why it is worth more.](https://streethosting.com.br/en/guides/minecraft/what-is-tps-minecraft)
* [How much it costs to host a Minecraft server The monthly bill, including the costs nobody tells you about.](https://streethosting.com.br/en/guides/minecraft/how-much-does-a-minecraft-server-cost-in-brazil)

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## Still unsure about the step?

* Moving up a step is a plan change on the same server, with no world migration.
* Support reads the profiler with you before selling RAM you may not need.

[See the Performance plans](https://streethosting.com.br/en/minecraft-pro#plans) [Contact support](https://streethosting.com.br/en/contact)

Choose by the peak you actually have, not by the biggest number in the table: the processor is the same on every step, and idle RAM does not turn into TPS.
