---
title: "Cheap Minecraft hosting: which plan still holds up"
description: "Cheap Minecraft hosting without a bad host: the real table from R$ 54 to R$ 864, what each RAM step handles, and how annual billing takes 4GB to R$ 48.60."
url: "https://streethosting.com.br/en/minecraft-barata"
type: "page"
language: "en-US"
---

R$ 13.50 per GB across the line

# Cheap Minecraft hosting: which plan still holds up

The Performance line runs from R$ 54 to R$ 864 a month on a Ryzen 9 9950X with DDR5. See what each step handles, what the 4GB and 6GB plans are missing, and how much annual billing takes off.

[See the full plan table](https://streethosting.com.br/en/minecraft-pro#plans) [See the monthly cost worked out](https://streethosting.com.br/en/guides/minecraft/how-much-does-a-minecraft-server-cost-in-brazil)

* São Paulo, Brazil
* Anti-DDoS up to 400 Tbps
* NVMe

 Quick answer

The entry plan is 4GB at R$ 54, or R$ 48.60 a month with annual billing, right for survival with a few friends. For a community with a name of its own, the floor is 8GB at R$ 108, the first step with subdomain, subdivision and an extra port.

## The real table, and what it reveals

The Performance line has twelve steps: 4GB at R$ 54, 6GB R$ 81, 8GB R$ 108, 10GB R$ 135, 12GB R$ 162, 16GB R$ 216, 20GB R$ 270, 24GB R$ 324, 32GB R$ 432, 40GB R$ 540, 48GB R$ 648 and 64GB R$ 864. Divide any of them by the memory and the answer is always the same: R$ 13.50 per GB.

There is no volume discount: buying memory just in case is money sitting idle every month, and moving up a step later costs the same per GB. The ruler also works on other providers. A price per GB well below that usually hides an old processor, CPU shared too many ways or a slow disk, and that is where cheap turns expensive.

## The real discount is in the billing cycle

Since the table gives no discount for size, the savings come from the term. Quarterly billing takes off 4% and annual billing takes off 10%. On the 4GB, the R$ 54 monthly price drops to R$ 51.84 on quarterly and R$ 48.60 on annual. On the 8GB, R$ 108 becomes R$ 103.68 and R$ 97.20.

Annual billing gives back a little more than one monthly payment a year, but it charges the whole year at once. It pays off for a server that has already proven it will last, with players coming back every week. A seasonal server or a project still being tested stays on monthly, where shutting down leaves no money behind.

## Too much RAM and too little CPU: the most expensive mistake

Minecraft processes the world tick on one main thread, and memory does not speed that up. RAM prevents garbage collection pauses and holds more chunks and mods loaded, and that is all. Anyone who buys double the RAM to fight stutter spends more and keeps stuttering.

Run /tps before you pay. High time per tick with heap to spare is a processing bottleneck, and what fixes it is per-core frequency, not the next step up. Here every step runs on the same Ryzen 9 9950X with DDR5: the entry plan does not come with a weaker processor, and what changes from one step to the next is memory, disk and the share of CPU.

## What the 4GB and 6GB plans do not have

The entry steps carry limits that do not show on the label: no subdomain, no subdivision, and no recommendation for recent versions. In practice you advertise the server by IP with a port and you do not run a lobby alongside the survival.

From 8GB up all three points change at once, and the jump from R$ 81 to R$ 108 buys less memory than it looks like and more room to operate. That does not invalidate the 4GB, which is right for testing an idea or running survival with five friends on an older version. The mistake is expecting from it what it never promised.

## A free host is expensive in another currency

A free server does not charge in reais, it charges in availability: a queue to start, a shutdown when the server empties, a restart in a window you did not choose, and limits on what you can install. The player tries to join, finds the server down, and on the third try gives up.

Add distance to that, because most of those hosts run outside Brazil and the extra latency shows up in PvP and minigames, exactly where the community decides whether to stay. Our operation sits in São Paulo. For a weekend with two friends the free one does the job; for a season with a shop and rules, the R$ 54 belongs on the spreadsheet.

Infrastructure

## Where a low price stays honest

* R$ 13.50 per GB from 4GB to 64GB: buying costs the same math as upgrading.
* A Ryzen 9 9950X with DDR5 on every step, and 300% of CPU already on the entry plan.

Use cases

## Who does well on the entry plan

* A friends survival on clean Paper, few plugins and a map with room inside 30GB.
* A seasonal server that runs for two or three months and is then shut down.
* A project still being validated, to see if the community shows up before moving to 16GB.

Optimization

## How to stretch the cheap plan before spending more

* view distance at 6 and simulation distance at 4 give back more tick than a RAM upgrade.
* Pregenerating chunks with Chunky keeps exploration from stuttering.
* Review plugins that write to disk on every event, like block logging and web maps.

 Comparison

## What changes from step to step

| Plan | Price  | Who it fits                                                   | The detail that decides it                                     |
| ---- | ------ | ------------------------------------------------------------- | -------------------------------------------------------------- |
| 4GB  | R$ 54  | Survival with four or five friends on clean Paper             | No subdomain, no subdivision, outside the newer versions       |
| 6GB  | R$ 81  | Survival with ten to fifteen plugins and a small map          | The same restrictions as the 4GB, only with more RAM to spare  |
| 8GB  | R$ 108 | A community with economy, region protection and a growing map | First step with subdomain, subdivision and an extra port       |
| 12GB | R$ 162 | A mid-sized modpack or survival with dozens of players        | Pregenerate the chunks: the disk grows fast during exploration |

When torn between neighbouring steps, take the smaller one and measure.

 Checklist

## Before you settle on the cheapest plan

* Count how many players are online at peak, not how many joined the Discord.
* Decide whether you will want a subdomain or a second server, which already pushes you to 8GB.
* Measure memory usage with the real world and the real plugins.

## Frequently asked questions

01 What is the cheapest Minecraft plan that still holds up?

The 4GB at R$ 54, or R$ 48.60 a month with annual billing, runs survival for a few friends on a light version. For a server with a name of its own, the floor is 8GB at R$ 108, the first step with subdomain, subdivision and an extra port.

02 Why are 4GB and 6GB not suitable for recent versions?

Newer versions use more memory per chunk. At those steps the headroom runs short, the JVM collects garbage constantly and players feel the stutter. That is why both are marked as not recommended.

03 Does buying more RAM raise TPS?

Not directly. The tick runs on one main thread and depends on per-core frequency. With a high time per tick and heap to spare, going from 8GB to 16GB spends R$ 108 more a month without fixing anything.

04 Is annual billing worth it to pay less?

It is when the server already has a steady crowd. Annual billing takes off 10% and puts the 8GB at R$ 97.20 a month, but it charges the whole year at once. For a short season or a project still being tested, monthly comes out cheaper in the end.

 Keep reading

## Guides that help you close the math

* [How many players fit on a Minecraft server Estimate the real peak before picking a step.](https://streethosting.com.br/en/guides/minecraft/how-many-players-can-a-minecraft-server-hold)
* [Do I need to understand RAM and CPU to host Minecraft? Telling a lack of memory apart from a lack of processing.](https://streethosting.com.br/en/guides/minecraft/minecraft-server-ram-and-cpu-explained)
* [How to migrate a server from Aternos to paid hosting Taking a live world to a paid plan without losing anything.](https://streethosting.com.br/en/guides/minecraft/move-aternos-server-to-paid-hosting)

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## Start small without locking the decision

* Move up a step when the peak changes, not before: idle memory does not turn into TPS.
* TPS dropping with memory to spare is a processing problem, not a RAM one.
* Support 24/7 in Portuguese to review the sizing before you move up a step.

[See the full plan table](https://streethosting.com.br/en/minecraft-pro#plans) [Contact support](https://streethosting.com.br/en/contact)

The right plan is the smallest one that handles your peak, and with R$ 13.50 per GB across the whole line that is a calculation you can check yourself.
